Babylon.js is a JavaScript library and real-time 3D engine that provides developers with tools to create, render, and manipulate 3D graphics within a web browser using HTML5. It enables the creation of interactive 3D applications and games that can be deployed on multiple platforms. Babylon.js offers a comprehensive set of features, including support for WebGL, audio management, physics engines, animations, and materials, among others. Additionally, it supports several file formats for loading assets, such as FBX, OBJ, GLTF, and STL. Developers can also extend Babylon.js functionality by integrating third-party libraries like Cannon.js or Oimo.js for physics simulations. Overall, Babylon.js is a powerful tool for building high-quality 3D experiences on the web, and its open-source nature makes it accessible to developers of all levels of expertise.
V1.2.0
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Alternatives to Babylon.js
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How to use Babylon.js
Babylon.js can be used to create and render 3D graphics in a web browser using JavaScript. Here are the steps to get started with Babylon.js:
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Install Babylon.js: You can download the latest version of the Babylon.js library from their official website or install it using a package manager such as npm.
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Set up your project: Create a new HTML file where you want to use Babylon.js or include the Babylon.js library in an existing HTML file by adding a script tag.
<!DOCTYPE html> <html> <head> <title>Babylon.js Sample</title> <script src="https://cdn.babylonjs.com/babylon.js"></script> </head> <body> <canvas id="renderCanvas"></canvas> <script> // Your Babylon.js code goes here </script> </body> </html>
- Create a scene: A scene is the container that holds all the objects, lights and cameras in your 3D environment. Use the constructor to create a new scene object.
BABYLON.Scene
var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function () { var scene = new BABYLON.Scene(engine); return scene; } var scene = createScene();
- Add objects to your scene: Use the various constructors provided by Babylon.js to create different types of objects such as meshes, lights and cameras. Once created, add them to your scene using the method.
scene.add
// Create a camera var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene); // Create a box mesh var box = BABYLON.MeshBuilder.CreateBox("box", {height: 1, width: 1, depth: 1}, scene); // Add the camera and box to the scene scene.addCamera(camera); scene.addMesh(box);
- Render your scene: Finally, use the method to continuously render your scene.
engine.runRenderLoop
engine.runRenderLoop(function () { scene.render(); });
By following these steps, you can create and render 3D graphics using Babylon.js in a web browser. There are many more features available in Babylon.js such as physics, animations, particle systems and asset loading which can be explored in the official documentation available on their website or GitHub repository.
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